| This is a Metra train car that I
got inspired to make after riding it every day to college. My Process/ Postmortem: I started off with a high polygon version which to my surprise turned out not to be the hardest part of the process. The low polygon version was the challenge. It took hours of contemplation and planning. I wanted to have several modular/mirrored parts that could be instanced within the Unreal engine and help me save as much texture space as possible. I also found a major challenge in finding the right amount of detail to use to provide the best possible normal map transfer results. Mirroring the Unmirrorable: You may have noticed some weird cuts in my wireframe. This was to counteract some mirroed text and images. The cuts allowed me to unmirror the UV's in that section. The downfall is that it created texture seams. Software Used: Maya Photoshop Xnormal |





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Boat:
This is a model I made to be included in a Source Engine modification called "The Citizen 2" Software Used: Maya Photoshop |

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Bike Model:
This was a Flashpoint Academy project with a triangle limit of 1500. Software Used: 3DS Max Photoshop |
